about the creation of Hypha - interview
A third-person shooter set in an eco-futuristic world. Play as an agent exposed to a glitch in a system designed to control minds. Use your solar-powered gun to infiltrate the headquarters, hack the system and steal data to set everyone free!
During the development of Hypha, I was responsible for designing the core experience and for the creation of levels.
Contribution
   • developing the concept from ideation to release
   • creating paper and digital prototypes
   • writing and keeping design documentation up to date
   • greyboxing and level design
   • defining the characteristics and workings of the camera
   • designing the core game loop
   • designing enemies and planning the AI behaviour tree
   • testing with think aloud protocol

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