about the creation of Hypha - interview
A third-person shooter set in an eco-futuristic world. Play as an agent exposed to a glitch in a system designed to control minds. Use your solar-powered gun to infiltrate the headquarters, hack the system and steal data to set everyone free!
During the development of Hypha, I was responsible for designing the core experience and for the creation of levels.
Contribution
• developing the concept from ideation to release
• creating paper and digital prototypes
• writing and keeping design documentation up to date
• greyboxing and level design
• defining the characteristics and workings of the camera
• designing the core game loop
• designing enemies and planning the AI behaviour tree
• testing with think aloud protocol
• creating paper and digital prototypes
• writing and keeping design documentation up to date
• greyboxing and level design
• defining the characteristics and workings of the camera
• designing the core game loop
• designing enemies and planning the AI behaviour tree
• testing with think aloud protocol