Run through the dungeons in a hasty chase, among pits and spikes to catch the killer of your family, the 'heroic' knight!
I was responsible for designing the core game loop, level creation and implementation of both in Unreal Engine.
The game was created for the annual Hungarian game jam, Hunjam.
Contribution
• running phase (RP) game design
• camera, character and controls design (RP)
• level design
• game & level design implementation in UE5
• menu system
• running phase (RP) game design
• camera, character and controls design (RP)
• level design
• game & level design implementation in UE5
• menu system