Run through the dungeons in a hasty chase, among pits and spikes to catch the killer of your family, the 'heroic' knight!
I was responsible for designing the core game loop, level creation and implementation of both in Unreal Engine.
The game was created for the annual Hungarian game jam, Hunjam.
Contribution
   • running phase (RP) game design
   • camera, character and controls design (RP)
   • level design
   • game & level design implementation in UE5
   • menu system

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