Tempest is a walking simulator that explores time-looping, memories, and power structures. After waking up on a strange island where crystals speak and store memories of the less fortunate, you embark on a journey to discover who you are.
I was responsible for the art direction as well as 3d modeling items and characters that were prominent from the perspective of story and gameplay. As a secondary role, I also designed and implemented levels in Unity.
Contribution
• defining the visual aspects of the game
• fulfilling the role of concept artist
• creating 2D & 3D level design concepts as reference points
• creating character- & hard surface models based on briefs
• implementing level design and props in Unity
• fulfilling the role of concept artist
• creating 2D & 3D level design concepts as reference points
• creating character- & hard surface models based on briefs
• implementing level design and props in Unity
Renders of the characters and some Props