Tempest is a walking simulator that explores time-looping, memories, and power structures. After waking up on a strange island where crystals speak and store memories of the less fortunate, you embark on a journey to discover who you are.
I was responsible for the art direction as well as 3d modeling items and characters that were prominent from the perspective of story and gameplay. As a secondary role, I also designed and implemented levels in Unity.
Contribution

   • defining the visual aspects of the game
   • fulfilling the role of concept artist
   • creating 2D & 3D level design concepts as reference points
   • creating character- & hard surface models based on briefs
   • implementing level design and props in Unity
Renders of the characters and some Props

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