Warehouse Madness is a third-person physics-based "thrower".  Players are given few but effective mechanics, so they can use this hostile environment to their advantage. Run, slide and throw!
I oversaw the design team as lead designer, as a secondary role I designed, modelled and animated enemies.
Contribution

   • overseeing game and level design as lead designer
   • managing tasks and delegating to designers
   • co-ordinating development with tech lead and the producer
   • designing enemy NPCs and warehouse machinery
   • modelling and animating enemy NPCs and props
    • creating and keeping game design documentation up to date
Renders of enemy NPCS and animations

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