Warehouse Madness is a third-person physics-based "thrower". Players are given few but effective mechanics, so they can use this hostile environment to their advantage. Run, slide and throw!
I oversaw the design team as lead designer, as a secondary role I designed, modelled and animated enemies.
Contribution
• overseeing game and level design as lead designer
• managing tasks and delegating to designers
• co-ordinating development with tech lead and the producer
• designing enemy NPCs and warehouse machinery
• modelling and animating enemy NPCs and props
• creating and keeping game design documentation up to date
• managing tasks and delegating to designers
• co-ordinating development with tech lead and the producer
• designing enemy NPCs and warehouse machinery
• modelling and animating enemy NPCs and props
• creating and keeping game design documentation up to date
Renders of enemy NPCS and animations